Developer | Rust and JavaScript | WebAssembly Enthusiast

Back to all posts2019-12-30

Lately, I have been interested in WebAssembly. So, I decided to build a Sudoku solver which uses a SAT solver written in Rust programming language. The sat solver will be compiled to WebAssembly and called from JavaScript.

You can find the final demo here.

To get started we need to install NodeJS, Rust toolchain and wasm-pack.

You can install `node`

and `npm`

from the NodeJS website.

Install rust toolchain using `rustup`

by following instructions given here.

Similarly, install `wasm-pack`

from here.

First, let us create a project using the `rust-webpack`

template. We will keep the name of the project as `sudoku-wasm`

.

```
npm init rust-webpack sudoku-wasm
cd sudoku-wasm
git init . # Also initialize a git repository
```

In `Cargo.toml`

file, add the necessary dependencies.

```
[dependencies]
wasm-bindgen = { version = "0.2.45", features = ["serde-serialize"] }
rsat = "=0.1.5"
serde = { version = "1.0", features = ["derive"] }
```

We enable `serde-serialize`

feature in `wasm-bindgen`

as that will be useful later to easily convert structs into `JsValue`

. We will use `rsat`

sat solver which I have created in my free time. You can find more about it here. We will use a particular pinned version of `rsat`

as there is a bug in the later versions which is yet to be fixed.

Start the development server on port `8080`

using the following command.

`npm start`

First, we will create a `sudoku`

module. To do so, add the following line in `lib.rs`

.

`mod sudoku;`

Create the file `src/sudoku.rs`

and add the following two lines at the top of the file.

```
use rsat::common::*;
use rsat::msat::*;
```

In that file, we will create `Sudoku`

struct which will store the sudoku grid and the sat solver.

```
pub struct Sudoku {
pub grid: [[u32; 9]; 9],
solver: Solver, // Exported from rsat::msat::*;
}
```

Next, let us create a `new`

method for the `Sudoku`

struct.

```
impl Sudoku {
pub fn new(grid: [[u32; 9]; 9]) -> Option<Self> {
let mut solver = Solver::new();
let mut lits = [[[Lit::new(0, false); 9]; 9]; 9];
for lits_i in &mut lits {
for lits_ij in lits_i.iter_mut() {
for lits_ijk in lits_ij.iter_mut() {
// Cell (i, j) is assigned k+1
*lits_ijk = Lit::new(solver.new_var(), false);
}
}
}
// Exactly one value is assigned to each cell
// Each horizontal line contains k exactly once
// Each vertical line contains k exactly once
// Each 3x3 grid contains k exactly once
for i in 0..9 {
for j in 0..9 {
let mut cl = vec![];
for k in 0..9 {
cl.push(lits[i][j][k]);
for l in 0..9 {
if k != l {
// Cell(i, j) == k+1 => Cell(i, j) != l+1 for k != l
if !solver.new_clause(vec![!lits[i][j][k], !lits[i][j][l]]) {
return None;
}
}
if j != l {
// Cell(i, j) == k+1 => Cell(i, l) != k+1 for j != l
if !solver.new_clause(vec![!lits[i][j][k], !lits[i][l][k]]) {
return None;
}
}
if i != l {
// Cell(i, j) == k+1 => Cell(l, j) != k+1 for i != l
if !solver.new_clause(vec![!lits[i][j][k], !lits[l][j][k]]) {
return None;
}
}
let mod_i = (i / 3) * 3 + l / 3;
let mod_j = (j / 3) * 3 + l % 3;
if i != mod_i || j != mod_j {
// Cell(i, j) == k+1 => Cell(mod_i, mod_j) != k+1 for i != mod_i, j != mod_j
if !solver.new_clause(vec![!lits[i][j][k], !lits[mod_i][mod_j][k]]) {
return None;
}
}
}
}
// At least one of 1..=9 is assigned to Cell(i, j)
if !solver.new_clause(cl) {
return None;
}
if grid[i][j] != 0 {
// Unit clause for already assigned cells
if !solver.new_clause(vec![lits[i][j][grid[i][j] as usize - 1]]) {
return None;
}
}
}
}
Some(Sudoku { grid, solver })
}
}
```

The `new`

method creates a sat solver instance and adds the clauses specifying the constraints of the sudoku puzzle. It returns `Some()`

variant if a solver instance was created successfully, otherwise it returns `None`

.

Next, we create a `solve`

method that returns `(true, grid)`

if the solver found the answer otherwise `(false, grid)`

if the puzzle cannot be solved.

```
impl Sudoku {
// ...
pub fn solve(&mut self) -> bool {
match self.solver.solve(vec![]) {
Solution::Sat(sol) => {
for i in 0..9 {
for j in 0..9 {
for k in 0..9 {
if sol[9 * 9 * i + 9 * j + k] {
if self.grid[i][j] != 0 && self.grid[i][j] != k as u32 + 1 {
panic!("This should not occur. Something wrong in solver.");
}
self.grid[i][j] = k as u32 + 1;
}
}
}
}
true
}
Solution::Unsat | Solution::Best(_) => false,
}
}
}
```

Next in the `lib.rs`

file, we create two structs.

```
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
struct SudokuGrid([[u32; 9]; 9]);
#[derive(Serialize, Deserialize, Debug)]
struct SudokuSolution {
solved: bool,
grid: [[u32; 9]; 9],
}
```

Here, we have used `serde`

to perform serialization and deserialization of structs. This helps in creating a `JsValue`

instance (exported by `wasm-bindgen`

) by wrapping the struct. The functions that have to be exported to the JavaScript, should take `JsValue`

as input and return `JsValue`

.

Finally, we create a new `solve`

function and export it.

```
#[wasm_bindgen]
pub fn solve(grid: &JsValue) -> JsValue {
let grid: SudokuGrid = grid.into_serde().unwrap();
let sudoku = sudoku::Sudoku::new(grid.0);
match sudoku {
Some(mut sudoku) => {
let solved = sudoku.solve();
JsValue::from_serde(&SudokuSolution {
solved,
grid: sudoku.grid,
})
.unwrap()
}
None => JsValue::from_serde(&SudokuSolution {
solved: false,
grid: [[0; 9]; 9],
})
.unwrap(),
}
}
```

`#[wasm_bindgen]`

macro is used to mark the functions that can be called from JavaScript.

In the `js/index.js`

file, remove all of its content and the following snippet and calls the solve function and prints the output to the console.

```
const initialGrid = [
[6, 0, 0, 0, 0, 4, 0, 0, 1],
[0, 0, 1, 0, 0, 0, 0, 4, 9],
[5, 0, 0, 0, 1, 0, 0, 0, 0],
[1, 5, 7, 0, 0, 0, 0, 9, 6],
[0, 0, 4, 0, 9, 6, 0, 0, 3],
[3, 0, 0, 0, 4, 5, 0, 1, 8],
[0, 0, 0, 0, 7, 0, 0, 0, 0],
[7, 6, 0, 0, 2, 0, 0, 0, 0],
[0, 0, 8, 5, 0, 0, 3, 0, 4]
];
const main = async () => {
try {
const lib = await import("../pkg/index.js");
console.log(lib.solve(initialGrid));
} catch (error) {
console.error(error);
}
};
main();
```

In the browser console, you should be able to see the output of the solver.

In `static/index.html`

file, replace all of its content with the code present here. It is not shown here because the file contains more than 600 lines and has input elements organized to form the sudoku table.

Modify the contents in `js/index.js`

to call the `solve`

function when the button is clicked.

```
const initialGrid = [
[6, 0, 0, 0, 0, 4, 0, 0, 1],
[0, 0, 1, 0, 0, 0, 0, 4, 9],
[5, 0, 0, 0, 1, 0, 0, 0, 0],
[1, 5, 7, 0, 0, 0, 0, 9, 6],
[0, 0, 4, 0, 9, 6, 0, 0, 3],
[3, 0, 0, 0, 4, 5, 0, 1, 8],
[0, 0, 0, 0, 7, 0, 0, 0, 0],
[7, 6, 0, 0, 2, 0, 0, 0, 0],
[0, 0, 8, 5, 0, 0, 3, 0, 4]
];
const inputs = document.querySelectorAll("input");
const setGrid = grid => {
for (let i = 0; i < 81; i++) {
const div = (i / 9) >> 0;
const rem = i % 9;
const val = grid[div][rem];
inputs[i].value = val !== 0 ? val : "";
}
};
setGrid(initialGrid);
document.querySelector("#solve-btn").onclick = async () => {
try {
for (let i = 0; i < 81; i++) {
const div = (i / 9) >> 0;
const rem = i % 9;
const val = inputs[i].value;
initialGrid[div][rem] = Number(val);
}
const lib = await import("../pkg/index.js");
const { solved, grid } = lib.solve(initialGrid);
if (solved) {
setGrid(grid);
document.querySelector("#status").innerHTML = "Solved!";
} else {
document.querySelector("#status").innerHTML = "Could not be solved!";
}
} catch (error) {
document.querySelector("#status").innerHTML = "Could not be solved!";
console.error(error);
}
};
```

The sat solver is ready.

You can build the solver by using the following command.

`npm run build`

This generates the output in the `dist`

folder.

You can find the demo of this solver here: https://sudoku-wasm.netlify.com/.

The source code is available on GitHub in the repository @prateekkumarweb/sudoku-wasm under MIT license.